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Roblox Game Development

Roblox Game Development

Pending
💰 USD 250–750 👤 Unknown 🕒 17d ago status: new
C Programming Java Game Design C++ Programming Unity 3D Lua Simulation Roblox
⸻ ROBLOX GAME DEV BRIEF — “Brainrot Mutation Lab” Game Concept I need a Roblox multiplayer game where players hatch meme creatures, mutate them, and generate money from them inside a shared chaotic world. The game must be addictive, RNG-based, and focused on progression + collecting rare mutations. ⸻ Core Gameplay Loop 1. Player gets eggs 2. Eggs hatch into random meme creatures 3. Creatures generate passive money 4. Players upgrade creatures and base 5. Random mutations occur (visual + gameplay changes) 6. Players fuse creatures for new variants 7. Repeat loop for progression ⸻ Egg System * Multiple egg types (basic, rare, epic, legendary) * RNG-based hatching system * Each egg gives different creature pools * Animation + sound on hatch required * Chance-based rare spawns ⸻ Creatures System Creatures: * generate passive income * have rarity tiers * have animations + idle behavior * must support future expansion (easy to add new creatures) Examples: * Common → simple meme animals * Rare → slightly enhanced versions * Legendary → unique models + effects ⸻ Mutation System (VERY IMPORTANT) Creatures must be able to mutate randomly: Mutation effects: * size increase/decrease * color changes (gold, glitch, fire, neon) * visual effects (aura, glow, particles) * speed changes * rare transformation forms Mutation must be: * random * expandable (easy to add new mutations later) * visually obvious ⸻ Fusion System * Players can combine 2 creatures * Result = new random mutated creature * Chance-based rare outcomes * Must feel rewarding and unpredictable ⸻ Base System Each player has a base where: * creatures stay * income is generated * upgrades are applied Base upgrades: * more creature slots * faster income * better egg luck * automation features ⸻ Economy System * Money is earned passively from creatures * Used for upgrades, eggs, and expansions * Must scale progressively (early → mid → late game) ⸻ Multiplayer Features * All players exist in one shared server * Players can see each other’s bases/creatures * Light interaction between players (optional PvP later) ⸻ Saving System Must include: * DataStore saving * money * creatures * upgrades * unlocked eggs ⸻ UI REQUIREMENTS * Clean egg opening UI * Inventory system for creatures * Upgrade shop UI * Money display * Simple and mobile-friendly design ⸻ Addictive Design Requirements The game MUST include: * RNG-based rewards * rare drops (very low chance) * “wow moment” hatch animations * progression loop that encourages “one more egg” * satisfying visual feedback ⸻ Audio / Effects * Hatch sound effects * Mutation sound effects * Rare creature announcement sound * Visual feedback for rare events ⸻ Monetization Setup (IMPORTANT) Please include: * Gamepasses system * Developer products support Gamepasses: * x2 money * faster hatch speed * extra creature slots * luck boost * auto collect ⸻ Technical Requirements * Must be optimized for Roblox (no lag with multiple players) * Clean scripting (modular, expandable) * Easy to add new creatures/mutations later * No exploit-prone systems ⸻ Goal of the Game The goal is to create: * highly addictive gameplay loop * strong RNG-based progression * viral TikTok/shorts potential * long player retention ⸻ Important Note This is NOT just a tycoon or pet simulator clone. The mutation + fusion system is the core feature and must feel unique, chaotic, and rewarding. ⸻ Extra (VERY IMPORTANT) Please design systems so that: * new creatures can be added easily * new mutations can be added without rewriting code * future events can be integrated
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