Project Description
I have a complete Figma prototype that covers the splash, loading, menu, settings, and shop screens. What I now need is the full Unity implementation—from those 2-D starter screens all the way into a real-time 3-D world where the hero battles waves of smaller enemies before facing an end-level boss.
Scope of work
• Build the entire game in Unity (C#) targeting mobile devices, packaging a single build that runs smoothly on both iOS and Android.
• Implement responsive touch controls for movement, combat actions, and UI navigation; no virtual joysticks or tilt schemes—everything should feel native to direct taps and swipes.
• Create multiple levels that increase in difficulty and culminate in a boss fight. Each level must contain pick-up power-ups (health, damage boost, speed, etc.) placed strategically so players can plan routes and tactics.
• Translate the existing Figma art exactly for all UI screens, adding transitions and animations so the menus feel polished and consistent with the 3-D gameplay.
• Develop lightweight backend functionality to store player progress, unlocked levels, and collected power-ups. I’m flexible on tech (Firebase, PlayFab, or your proven alternative) as long as it is secure and scales for typical mobile traffic.
• Optimise models, lighting, and shaders to keep average frame rates high on mid-range phones.
Deliverables
1. Complete Unity project with clear folder structure and well-commented scripts
2. Two production-ready builds (Android . aab / iOS . ipa)
3. Documentation covering scene setup, back-end endpoints, and instructions for future level additions
4. Short gameplay video (30–60 s) that demonstrates touch controls, power-ups, and a boss encounter
5. Full code access from first day
The Figma link, detailed GDD, and placeholder asset packs will be shared after we start. If you’ve shipped mobile action titles before and can show smooth touch interaction in 3-D, I’d love to work with you.