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Creature-Building RPG Game: Mutant Forge

Creature-Building RPG Game: Mutant Forge

Pending
💰 AUD 30–250 👤 Unknown 🕒 19d ago status: new
Game Design 3D Modelling 3D Animation Game Development RPG Development
MUTANT FORGE — FULL GAME DESIGN DOCUMENT (Developer Version) 1. Game Overview Mutant Forge is a creature‑building, exploration, and combat game where players collect DNA, craft custom creatures, and battle in physics‑based arenas. The core fantasy is becoming a rogue scientist in a broken world, forging powerful mutants from scavenged parts and mutations. The game blends: Creative building RPG progression Physics‑based combat Exploration Randomized mutations Live events controlled by admins The experience is designed to be replayable, social, and highly customizable. 2. Core Gameplay Loop Players repeat this loop: Explore different biomes to collect DNA, materials, and rare creature parts. Forge a creature using a drag‑and‑snap building system. Mutate the creature with random perks and stat bonuses. Battle in PvP arenas, PvE gauntlets, or boss hunts. Earn XP, DNA, and rare parts to upgrade their creature. Return to exploration to find better materials and repeat. This loop ensures long‑term engagement and progression. 3. Creature Building System The creature builder is the heart of the game. 3.1 Body Structure Players start with a core body (sphere, cube, insect thorax, etc.). They attach parts using a snap‑grid system. 3.2 Parts Parts include: Legs Arms / claws Wings Tails Horns Armor plates Eyes Mechanical parts (Scrap Desert biome) Each part has stats: Strength Speed Weight Stability Ability (fire, poison, shockwave, etc.) 3.3 Mutations Mutations are random bonuses that make each creature unique: Double‑jointed legs (speed boost) Hollow bones (lighter weight) Venom sacs (poison damage) Reinforced skull (headbutt attack) Magnetic claws (wall‑climbing) Mutations are a major replayability driver. 4. Combat Modes 4.1 Arena PvP 1v1, 2v2, or free‑for‑all Physics‑based knockback and ragdoll hits Limbs can be destroyed mid‑fight (regrow after match) Ranked and casual modes 4.2 Boss Hunts Large mutant bosses with weak points Team‑based PvE Drops rare DNA types (e.g., Dragon DNA) 4.3 Gauntlet Mode Wave‑based survival Temporary mutations each wave Rewards scale with survival time 5. World & Biomes The world is a broken science‑fantasy environment with themed zones: Toxic Marsh → poison DNA Volcano Rift → fire DNA Crystal Caverns → crystal limbs Scrap Desert → mechanical parts Sky Isles → flying creature parts Each biome contains: Unique enemies Resource nodes Hidden chests Rare part spawns 6. Progression System 6.1 Player Progression Player level Lab upgrades Creature slots Unlockable building tools 6.2 Creature Progression Creature XP Stat upgrades Mutation slots Part rarity tiers (Common → Mythic) 6.3 Currency DNA (main currency) Mutation Cores (used for rerolls) Boss Tokens (earned from boss hunts) 7. Monetisation (Non‑Pay‑to‑Win) Creature skins Lab skins Extra creature slots Cosmetic mutations Battle Pass with cosmetics only Faster DNA scanning (no combat advantage) 8. Admin System (Full Feature Set) A built‑in admin system allows the owner and trusted staff to run events, moderate, and manage the server. 8.1 Roles Owner — full access Admin — events, rewards, moderation Moderator — basic moderation Permissions stored in a ModuleScript. 8.2 Commands Announcements /announce <message> — large banner /alert <message> — smaller urgent message Events / Server Modifiers /event luck <multiplier> /event dna <multiplier> /event xp <multiplier> /event gravity <normal|low> /event bossfrenzy <on|off> Rewards /giveall dna <amount> /giveall part "<PartName>" /give <player> dna <amount> /give <player> part "<PartName>" Moderation /kick <player> <reason> /ban <player> <reason> /mute <player> <time> /unmute <player> /freeze <player> /unfreeze <player> Movement / Dev Tools /fly /noclip /tp <player> /tp me <player> /summon <player> Mutant Forge–Specific /spawnboss <BossId> /mutate <player> <rarity> /win <player> 8.3 Admin GUI A full GUI for admins with tabs: Players Tab Player list Teleport Summon Freeze Mute Kick Give DNA Give Part Force Mutation Events Tab Toggles for 2x Luck, 2x DNA, 2x XP Gravity mode Boss Frenzy Spawn Boss button Server Tab Player count Current multipliers Server uptime Lock server Shutdown (Owner only) Rewards Tab Global DNA/Part rewards Personal DNA/Part rewards Moderation Tab Kick Ban Mute Logs Logs Tab Shows recent admin actions for transparency 9. Technical Structure (Developer‑Facing) 9.1 Core ModuleScripts AdminConfig — roles & permissions CommandHandler — parses commands AdminActions — functions for each command EventsManager — stores active multipliers CreatureBuilder — handles part placement & stats MutationSystem — handles RNG mutations CombatSystem — damage, knockback, limb destruction BiomeManager — spawns resources & enemies BossManager — boss logic 9.2 Command Flow Player types /command args. Chat hook detects /. CommandHandler checks permissions. Command is parsed. AdminActions executes the function. RemoteEvents update clients (UI, effects, etc.). 9.3 Client–Server Communication RemoteEvents: Admin_Announcement Admin_OpenPanel Admin_UpdateEvents Admin_Logs Creature_Update Combat_Hit Biome_Spawn 10. Summary Mutant Forge is a creature‑building RPG with physics‑based combat, exploration, and a fully integrated admin event system. The game is designed for long‑term progression, creativity, and community‑driven events. The admin tools allow the owner to run live events, reward players, and moderate servers without external systems.
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