Project Description
ApexRR 3D Runner Asset Conversion Brief
Overview
ApexRR already has a 3D rider character system in development for cycling. For the running version, we want to reuse the existing human athlete assets wherever practical in order to reduce time, cost, and duplication.
This means the running characters should not be built from scratch unless necessary.
The goal is to create a running variant of the existing athlete avatar system, using the same base body standards, skin materials, head assets, hair assets, and general rig/skeleton conventions as the rider version, while adding:
running-specific clothing,
running-specific shoes,
running-specific accessories,
running-specific animation clips,
any minor body or rig adjustments required for believable running motion.
The final result should be a modular, real-time, browser-ready running character system for use in Three.js / React Three Fiber.
Core Principle
Reuse first, rebuild only where needed
The running version should reuse the existing rider-character human assets as much as possible, including:
male and female base body meshes,
head meshes,
skin materials / skin tone workflow,
hair meshes and colour options,
facial hair meshes,
core skeleton / rig structure,
UV/material naming standards,
general modular avatar logic.
New work should focus only on the parts that are genuinely sport-specific to running.
What Should Be Reused From the Rider Version
The following should be reused from the rider asset system wherever possible:
Base Human Assets
male standard body
male lean / muscular variation if available
female standard body
female lean variation if available
head meshes
face materials
skin texture workflow
shared skin tone system
Appearance Variations
hair meshes
hair colour system
facial hair options
eyebrow / face detail workflow
any existing head/skin UV standards
Rig / Technical Standards
shared humanoid skeleton structure
naming conventions
GLB export pipeline
PBR material standards
browser compatibility standards
mesh separation logic for swappable avatar parts
What Must Be New For Running
The following items must be newly created or adapted for running use:
Running Clothing
New modular clothing meshes are required for running.
Required top variants
Race singlet
Short-sleeve running tee
Long-sleeve running top
Female sports bra
Female running vest / race top
Required bottom variants
Split shorts
Half tights
Full tights
Optional female race-cut brief/bottom if useful
Running Shoes
New running shoe meshes are required.
Required shoe variants
Road racing shoe
Daily trainer
Trail shoe optional but preferred
These should read clearly as running footwear, not cycling shoes.
Running Accessories
New optional accessory meshes:
running cap
visor
race bib
sports watch
sunglasses optional
Running Animations
A completely new animation set is required for running. Cycling animations cannot be reused.
What Is Not Required To Be Rebuilt
The following should not be rebuilt unless there is a clear technical reason:
new heads from scratch
new skin textures from scratch
new full body meshes from scratch
new hair system from scratch, unless current hair is unsuitable for runtime
new facial system, unless required for a specific purpose
a separate unrelated skeleton system
IF you think you can improve on the existing assets, please do also suggest any improvements.
2 examples of the 4 3d assets attached due to size constraints.