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Interactive Math Game Development

Interactive Math Game Development

Pending
💰 USD 30–250 👤 Unknown 🕒 20d ago status: new
Ghostwriting Fiction HTML5 Mathematics Creative Writing Game Development 2D Game Art Unity
I’m looking to turn key middle-school maths concepts into a single, seriously fun game that 13-year-olds will want to play after class. The core content needs to cover algebra, geometry, and fractions & decimals ( i can give the questions ) with each topic woven naturally into the mechanics rather than gated off into separate “worksheets with avatars.” I am flexible about he genre but it required a kind of adventure with quiz-hybrid , puzzle or something new you propose—so long as the gameplay escalates in difficulty, rewards experimentation, and reinforces the right methods after a wrong move. Think short narrative arcs, unlockable levels, lively feedback loops, and a scoring system that teachers can glance at to see real progress and login for each student with a score page to engage competition. Technical notes • Cross-platform is a must: modern browsers first, tablets a close second. I would like to keep it simple 2D , pitch the approach you’re most efficient with. ( unity , html5 ... ) I already have a host with a domain name. • Assets should be your own or clearly licensed; bright, age-appropriate art and snappy audio cues keep the energy up. • Design for quick loading, low friction onboarding. Deliverables • Playable build covering all three topics with at least 20 minutes of total content • Well-commented source code and asset folder, ready for future expansion • One-page teacher guide mapping each level to the learning outcome • Bug-fix window after hand-off for any critical issues we spot in classroom testing Acceptance criteria 1. Every wrong answer triggers an immediate, concise hint and a chance to try again without penalty. 2. Completion reports show percentage mastery per topic. 3. The game loads in under 5 seconds on average school Wi-Fi. If this sounds like the kind of project you love, tell me how you’d tackle it and link me to any previous educational or serious-game work you’re proud of.
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