Project Description
I’m looking to turn key middle-school maths concepts into a single, seriously fun game that 13-year-olds will want to play after class. The core content needs to cover algebra, geometry, and fractions & decimals ( i can give the questions ) with each topic woven naturally into the mechanics rather than gated off into separate “worksheets with avatars.”
I am flexible about he genre but it required a kind of adventure with quiz-hybrid , puzzle or something new you propose—so long as the gameplay escalates in difficulty, rewards experimentation, and reinforces the right methods after a wrong move. Think short narrative arcs, unlockable levels, lively feedback loops, and a scoring system that teachers can glance at to see real progress and login for each student with a score page to engage competition.
Technical notes
• Cross-platform is a must: modern browsers first, tablets a close second. I would like to keep it simple 2D , pitch the approach you’re most efficient with. ( unity , html5 ... )
I already have a host with a domain name.
• Assets should be your own or clearly licensed; bright, age-appropriate art and snappy audio cues keep the energy up.
• Design for quick loading, low friction onboarding.
Deliverables
• Playable build covering all three topics with at least 20 minutes of total content
• Well-commented source code and asset folder, ready for future expansion
• One-page teacher guide mapping each level to the learning outcome
• Bug-fix window after hand-off for any critical issues we spot in classroom testing
Acceptance criteria
1. Every wrong answer triggers an immediate, concise hint and a chance to try again without penalty.
2. Completion reports show percentage mastery per topic.
3. The game loads in under 5 seconds on average school Wi-Fi.
If this sounds like the kind of project you love, tell me how you’d tackle it and link me to any previous educational or serious-game work you’re proud of.