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Experienced Quake 3 Dev for Server-Side Feature

Experienced Quake 3 Dev for Server-Side Feature

Pending
💰 GBP 20–250 👤 Unknown 🕒 22d ago status: new
Game Design C++ Programming Software Development Game Development Game Testing Game Art
I’m looking for someone experienced with Quake 3 engine (id Tech 3) to implement a small server-side gameplay feature. Task: Create a temporary “boost” mechanic: When a player gets a kill, they receive: +25% movement speed lasts 5 seconds Effect should not stack, but should refresh duration on a new kill Must be controlled via a CVAR (enable/disable + adjust multiplier + duration) Requirements: Implement server-side (game module) Must persist correctly across respawn / death states No client-side hacks or shortcuts Clean integration with existing movement logic (no breaking pmove) Nice to have: Optional visual indicator (server-triggered event or flag) I will provide whichever files you need to edit from the SDK, just let me know which files you need. **PLEASE ONLY BID IF YOU HAVE EXPERIENCE EDITING THE QUAKE 3 ENGINE! I'm only looking for someone who has the knowledge to do this correctly, no guess work. I will be able to tell instantly if you know what you are talking about or just pretending.
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