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3D Cafe Environment - Mimic Hunt Game

3D Cafe Environment - Mimic Hunt Game

Pending
💰 USD 10–30 👤 Unknown 🕒 6d ago status: new
3D Modelling 3D Design Game Development
# Cafe Map 3D Environment — Mimic Hunt Mobile Game ## Project Overview We are developing **Mimic Hunt**, a commercial asymmetric multiplayer mobile game (1 Hunter vs 3 Hiders) based on Prop Hunt mechanics. Hiders disguise themselves as props in the environment to evade the Hunter. We need a complete, production-ready **Cafe environment** as our first launch map. Engine: **Unity 6 LTS + URP**. Platform: **iOS + Android** (landscape). Reference quality: **Brawl Stars / Marvel Snap / Overwatch 2** (stylized realism). ## Scope — Models & Map ONLY You will deliver: **all 3D models + materials + textures + assembled Unity scene**. No character work, no animations, no scripting required. ## CRITICAL — Extensive Prop Variety This is a prop-hunt game. Players will hide as objects. We need a **massive variety of props** so Hiders have rich strategic options and the map feels alive. **We should NEVER need to search elsewhere for additional cafe props.** **Minimum 80 unique mesh assets.** Sweet spot: **100–120 unique meshes**. Each variant must be visually distinct (not just recolored). ### Required Prop Categories (with quantities) **Seating (15+ variants):** wood chairs, metal chairs, padded chairs, bar stools, lounge armchairs, booth bench, high chair, outdoor chair, stool **Tables (8+ variants):** round, square, bar height, coffee table, side table, counter table, outdoor table, kid table **Drinks ware (15+ variants):** coffee mugs, espresso cups, latte glasses, tea cups, teapots, kettles, water bottles, wine bottles, milk bottles, juice glasses, beer mugs, smoothie cups, takeaway cups, water pitchers, carafes **Food display (8+ variants):** cake stand, pastry case, bread basket, cookie jar, donut tray, sandwich rack, fruit bowl, dessert plate **Kitchen appliances (10+ variants):** espresso machine, coffee grinder, blender, milk frother, oven, microwave, fridge, stove, toaster, dishwasher **Kitchen tools (10+ variants):** knife block, cutting board, mixing bowls, pots, pans, ladle, whisk, rolling pin, scale, measuring cups **Storage (10+ variants):** cardboard box (small/medium/large), wood crate, metal crate, plastic bin, woven basket, glass jar, ceramic jar, sack, paper bag **Plants (8+ variants):** small succulent, herb pot, mid-size potted plant, large floor plant, hanging plant, ivy, indoor tree, flower vase **Lighting (8+ variants):** ceiling pendant, hanging cluster lamp, table lamp, floor lamp, wall sconce, candle, candle holder, string lights **Books & paper (8+ variants):** single book, book stack, open book, magazine, newspaper, menu booklet, notebook, chalkboard menu **Decoration (10+ variants):** picture frame (small/large), painting canvas, wall clock, round mirror, vases (3 sizes), sculpture, decorative bottle **Counter items (8+ variants):** napkin holder, salt shaker, pepper shaker, sugar bowl, tissue box, milk jug, syrup bottle, condiment caddy **Bags & personal (5+ variants):** small bag, large bag, backpack, laptop bag, purse **Cleaning & misc (8+ variants):** broom, mop, bucket, dustpan, trash bin (small/large), recycling bin, umbrella, hat rack This list is the **minimum**. More variety welcome. ## Map Layout Cafe size: **~40m × 40m**. Multiple distinct zones: 1. **Main hall** (~15×15m) — central seating area, bar/counter, entrance 2. **Kitchen** (~7×8m) — industrial counters, appliances, pantry shelves 3. **Office** (~7×7m) — desk, chair, cabinet, bookshelf, small couch 4. **Storage** (~5×7m) — shelves with boxes, cleaning supplies 5. **Bathroom** (~4×5m) — sinks, mirrors, stalls 6. **Outdoor terrace** (~8×6m) — outdoor tables, umbrellas, plant pots, string lights 7. **Display window** (~8×3m) — glass display, pastries on display, decorative items All rooms must be **fully populated** (not empty boxes). ## Technical Specifications **Polycount:** - Total assembled scene: **under 250,000 triangles** - Hero props (large furniture): 1,500–3,000 tris - Medium props (chairs, lamps): 500–1,500 tris - Small props (cups, books): 100–500 tris **Textures:** - Atlas textures wherever possible (one 2048×2048 atlas for small props) - Max sizes: Hero 1024, Medium 512, Small 256 (atlased) - PBR-ready: Albedo + Normal + Metallic-Smoothness + Emissive - sRGB albedo, linear MRA, no overlapping UV1 **UV Channels:** - UV0: Texture - UV1: Lightmap (must be present, no overlap) **LODs:** LOD0 (full), LOD1 (~50%), LOD2 (~25%) — LOD groups configured in Unity **Colliders:** - Architecture: mesh colliders (walls, floors) - Props: primitive (box/capsule/sphere) — NO convex mesh colliders on props **Pivots:** All props pivot at ground-base center (y=0 at base). Critical for instantiation. ## Deliverables - All FBX files (binary, embedded textures OFF) - All PNG/TGA textures (separate) - Unity .unitypackage (complete, import-ready) - Source files (.blend / .ma) for future edits - Folder structure: ``` Assets/_Project/Maps/Cafe/ ├── Architecture/ Walls/ Floors/ Ceilings/ Windows_Doors/ ├── Props/ Furniture/ Lighting/ Kitchen/ Decorative/ Containers/ Misc/ ├── Materials/ Textures/ Prefabs/ └── _Scene/ Cafe.unity ``` - Naming: `SM_Cafe_<Category>_<Name>_<Variant>` (e.g., `SM_Cafe_Chair_Wood_01`) - Each prop = one Unity prefab with collider + LOD + material assigned ## Quality Acceptance Criteria 1. Runs 60 FPS on iPhone 12 Pro / Pixel 5 in Unity 6 + URP 2. Comparable visual quality to Brawl Stars / Marvel Snap mobile maps 3. Minimum 80 unique mesh assets delivered 4. All rooms fully populated and lived-in 5. Polycount within budget 6. All prefabs work in Unity, no broken materials 7. Correct pivots, colliders, LODs 8. Naming + folder structure followed ## Timeline - Phase 1 (Architecture + Main hall): 1 week - Phase 2 (Kitchen + Office + Storage): 1 week - Phase 3 (Bathroom + Terrace + Display + Decorative pass): 1 week - Phase 4 (Unity integration + revisions): 3–5 days **Total: ~3.5–4 weeks**. Earlier delivery welcomed. ## Budget & Payment Open to discussion based on portfolio. Payment in 4 milestones (25% per phase). ## IP & Licensing - Work-for-hire: all assets become our exclusive property - You cannot resell or reuse in other projects - You retain rights to display in personal portfolio (with our approval) - NDA can be signed before project start ## Application Requirements Send us: 1. Portfolio showcasing **mobile game environments** (cafe / restaurant / interior preferred) 2. Examples of **stylized realism** style (Brawl Stars / Marvel Snap level) 3. Evidence of **LOD workflow** (wireframe + LOD breakdown shots) 4. At least one **Unity-integrated project** proof 5. Estimated **timeline + total price** based on this brief 6. Your **software stack** (Blender / Maya / Substance / etc.) We hire based on **portfolio quality and mobile optimization experience**, not lowest bid. Long-term partnership opportunity — more maps planned. ## Communication Discord/Slack daily updates, weekly milestone reviews, response within 12h. Friendly collaborative environment. --- **About the Game:** Mimic Hunt is a serious commercial mobile project with a full Unity codebase, Node.js + PostgreSQL backend, multiplayer realtime servers, 4-player asymmetric gameplay. This Cafe map ships with our V1 launch. We are looking for a long-term partner — more maps planned after launch. Thank you. We look forward to seeing your portfolio.
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