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Vanilla Survival Server Plugins + Complete setup of server

Vanilla Survival Server Plugins + Complete setup of server

Pending
💰 GBP 10–150 👤 Unknown 🕒 7d ago status: new
PHP Java JavaScript Game Design MySQL Game Development Database Design Minecraft Database Management API Integration
I need help setting up an almost pure-vanilla survival Minecraft server, with the exception of two lightweight, well-documented plugins built from scratch. 1. A clan plugin that lets players create and manage clans, level them up through shared playtime or completed goals, unlock higher clan ranks, and deposit items into a shared, protected storage. A simple in-game command set and minimal database footprint are important—everything should feel native to vanilla rather than a modded overhaul. While I am open to later additions such as clan chat or wars, the levelling/ranking and storage systems are the must-haves for this first release. 2.Unique Player Level Up System: - Burn specific items for experience points. Command /lup or /level will open a GUI menu where you will be able to place an item in the burn slot. If the item is eligible to burn, add a green glass next to the burn slot to confirm burning. If the item is not available to burn, add a red glass next to the burn slot to show the player cannot burn this item for XP. - Items eligible to burn gain +1 experience each Provide a leader board ranking top 10 players based on their experience.This system should hook cleanly into PlaceholderAPI so I can display levels on scoreboards and chat formats. Both plugins must be compatible with the latest Paper/Spigot release, respect standard permissions plugins (LuckPerms preferred), and expose clear configuration files so I can tweak numbers without touching the code. Deliverables • Two production-ready .jar files • Source code (Git repo or ZIP) with build scripts • A brief setup guide and commented config examples • One week of post-delivery support for bug fixes Acceptance criteria • No console errors on startup or during normal play with 50 online players • Clan data and player levels persist correctly after server restarts • Commands and permissions follow the scheme documented in the guide • Plugin performance remains under 2 ms per tick during stress tests If you have prior experience coding efficient Paper plugins and enjoy keeping the vanilla feel intact, I’d love to see your approach and timeline.
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