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Third-Person Unity Action Game

Third-Person Unity Action Game

Pending
💰 INR 12500–37500 👤 Unknown 🕒 9d ago status: new
C Programming Game Design C# Programming C++ Programming 3D Animation Unity 3D Game Development Unity
I’m building an action-focused, third-person game in Unity and need a C# developer who can turn my rough prototype into a solid, reusable foundation. The core of the assignment is to set up clean, well-documented systems that I can iterate on later without digging through spaghetti code. Unity (any recent LTS version) and C# are mandatory; feel free to rely on built-in pipelines or URP, whichever you’re most comfortable with. Deliverables • Smooth third-person controller with sprint, jump, roll and contextual interactions • Follow/shoulder camera that blends between exploration and lock-on combat views • Basic melee combat loop (light/heavy attacks, hit detection, stagger, simple combo logic) • Enemy prefab showing patrol, chase and attack behaviour driven by a lightweight AI script • Health, stamina and damage UI hooks (placeholder canvases are fine) • Clear folder structure, comments and a short README explaining public APIs and how to extend each system Acceptance criteria • Scene runs error-free in Play Mode on a fresh pull • All public scripts compile without warnings • Code is organised under namespaces and uses serialization sensibly so designers can tweak values in the Inspector If you’ve shipped or prototyped comparable third-person projects in Unity, drop a brief note on what you built, along with any GitHub or video links. Looking forward to collaborating!
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