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Adaptive Horror AI Game

Adaptive Horror AI Game

Pending
💰 USD 750–1500 👤 Unknown 🕒 12d ago status: new
Mobile App Development Game Design 3D Animation Unity 3D Game Development Unreal Engine Prototyping Unity
I’m creating Hollow Facility, a 1-6 player co-op horror game in which a self-aware AI—The Warden—observes everything the group does and adapts in real time. The priority is unmistakable, sustained horror: players should feel that every choice is being judged by a living presence that learns, anticipates, and punishes predictable behaviour. Here’s what I need from you: • A concise Game Design Document that explains core loops, progression, and how the AI gathers data and mutates encounters on the fly. • A playable prototype (Unity or Unreal—whichever you’re fastest with) showing one small section of the facility where The Warden can: – track basic player actions (noise level, item use, time spent hiding) – adjust lighting, door locks, and enemy spawns in response – deliver context-aware voice or text taunts that grow more personal over time. • Network code that supports 1-6 players with minimal setup, allowing me to host quick play-tests. • Clear internal documentation of every system so additional designers can plug in puzzle, survival, or exploration modules later if we expand beyond pure horror. Acceptance criteria 1. Prototype launches for both host and clients, connects within 60 seconds, and keeps all players in sync for at least a 15-minute session. 2. The AI successfully logs at least three distinct player behaviours and alters two environmental variables based on those logs. 3. All code and assets are handed over in an organised repo with build instructions. If you thrive on emergent gameplay, procedural AI, and love scaring people senseless, let’s talk—The Warden is waiting.
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