Project Description
For my upcoming indie title I’m building out a full visual package and now it’s time to focus on the 2D assets. The job covers everything from initial concept sketches through to production-ready sprite sheets.
What I need:
• Character sprite sheets that include all standard movement, attack, and idle cycles in a clean, consistent resolution and colour palette (exact frame count and dimensions can be finalised together once we review the prototype build).
• Environment tiles, props, and UI elements that match the same visual language so the entire scene feels cohesive.
• Source files organised by layer—separating line art, flats, shading, and FX—plus exported PNG sequences ready to drop straight into Unity or Godot.
• Two rounds of revisions on each asset batch to keep everything tightly aligned with the gameplay feel.
I’ll provide storyboards, rough animation timing, and the current grey-box level so you can see real scale and camera movement before polishing the art. If you work in Photoshop, Aseprite, or another pipeline-friendly tool, great—just make sure the final files slot smoothly into a typical Unity import workflow.
Once each milestone is approved we move on to the next set of assets, and when the last sheet is signed off you’ll hand over the organised project folder and commercial-use rights so I can ship the game.