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PC RPG Development in C++ -- 2

PC RPG Development in C++ -- 2

Pending
💰 USD 250–750 👤 Unknown 🕒 13d ago status: new
C Programming Game Design C# Programming Software Architecture C++ Programming Game Development RPG Development DirectX
I’m planning a full-scale Role-Playing Game for PC and want it coded natively in C++. The project starts from the ground up: core engine features, combat and progression systems, world interaction, dialogue, saving/loading and the usual RPG essentials. While I have not locked in a particular graphic pipeline yet, I do know everything must be driven through C++ so we keep full control of performance, memory management and future porting options. If you are comfortable integrating your own rendering solution—or plugging in something like SDL, OpenGL, DirectX or a lightweight engine wrapper—that flexibility is welcome as long as it stays C++ at the heart. Deliverables • A clean, well-documented C++ codebase compiling on modern Windows toolchains (Visual Studio or CMake). • A runnable PC prototype that demonstrates: character creation, one explorable area, turn-based or real-time combat loop, inventory management and save/load. • Build instructions and a brief technical overview so another developer can pick up the project. Acceptance criteria • No third-party engine that forces proprietary scripting (e.g. Unity, Unreal blueprints). • Steady 60 fps on a mid-range PC when the demo scene is populated with placeholder assets. • Source compiles with zero errors or warnings at /W4 (or –Wall) level. If this sounds like the kind of technical RPG challenge you excel at, let’s discuss your approach and timeline.
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