Project Description
I’m planning a full-scale Role-Playing Game for PC and want it coded natively in C++. The project starts from the ground up: core engine features, combat and progression systems, world interaction, dialogue, saving/loading and the usual RPG essentials.
While I have not locked in a particular graphic pipeline yet, I do know everything must be driven through C++ so we keep full control of performance, memory management and future porting options. If you are comfortable integrating your own rendering solution—or plugging in something like SDL, OpenGL, DirectX or a lightweight engine wrapper—that flexibility is welcome as long as it stays C++ at the heart.
Deliverables
• A clean, well-documented C++ codebase compiling on modern Windows toolchains (Visual Studio or CMake).
• A runnable PC prototype that demonstrates: character creation, one explorable area, turn-based or real-time combat loop, inventory management and save/load.
• Build instructions and a brief technical overview so another developer can pick up the project.
Acceptance criteria
• No third-party engine that forces proprietary scripting (e.g. Unity, Unreal blueprints).
• Steady 60 fps on a mid-range PC when the demo scene is populated with placeholder assets.
• Source compiles with zero errors or warnings at /W4 (or –Wall) level.
If this sounds like the kind of technical RPG challenge you excel at, let’s discuss your approach and timeline.