Project Description
I need several pieces of clothing modeled, UV-unwrapped, textured, and fully rigged so they import cleanly into Second Life. The meshes are strictly for in-game use, so please keep polygon counts reasonable, make sure weights sit correctly on the default SL avatar skeleton, and optimise materials so they render without taxing performance.
You can work in Blender, Maya, or any package you prefer, as long as the final deliverables open without issues in the Second Life viewer.
Deliverables
• Clean, watertight mesh files (.dae preferred, .obj optional)
• Proper UV layout with no stretching
• Diffuse, normal, and, where useful, roughness / metallic maps
• Rigging that deforms naturally on the standard SL avatar
• One test import video or screenshots proving successful upload
I’m happy to start with a single garment and, once it passes inspection in-world, move on to a fuller collection. Let me know your experience with Second Life content, turnaround time, and any questions you need clarified before we begin.