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Interactive 3D AI Character Animations -- 2

Interactive 3D AI Character Animations -- 2

Pending
💰 AUD 750–1500 👤 Unknown 🕒 13d ago status: new
3D Rendering Animation 3D Modelling 3D Animation Unity 3D React Native Three.js AI Development
Freelancer Project Briefs — AI Character Marketplace App BRIEF 1 — 3D Animated Character System Developer Project Title:3D Animated AI Assistant Character — Web & Mobile App Integration Budget Range: Project Overview: We are building a character marketplace app where users select, customise, and interact with a 3D animated AI assistant character. Think of it as a personal AI companion — a Pixar/Toy Story quality animated character that walks, talks, and gestures on screen in real time, inside a web app and mobile app. We need a developer who can build the core character system: a real-time 3D animated character rendered inside a React web app (and optionally React Native for mobile), with a customisation system for skin tone, hair style, hair colour, and clothing swaps. Reference Character: We have an existing character design (Kayla — a 3D illustrated female character in athletic wear, Pixar-style quality). This is the visual benchmark. The final character must match this quality level. Reference image will be provided to the selected freelancer. What We Need Built: 1. Base Character Model • A rigged, optimised 3D character model in GLB/GLTF format • Pixar/cartoon-style 3D illustration quality (not realistic, not flat 2D) • Female and male base versions • Optimised for web/mobile: total file size under 8MB including textures • Compatible with standard Mixamo animation clips 1. Animation Set • Idle (standing, breathing, subtle movement) • Walk cycle (looping) • Wave / greeting gesture • Talking animation (mouth movement synced to audio or looping talk cycle) • Pointing gesture • Thinking / listening pose • All animations as separate GLB clips or embedded in the model 1. Real-Time Rendering in React • Embed the character in a React web app using Three.js or React Three Fiber • Character renders at 60fps on modern mobile browsers • Character can be placed on a transparent background (no background scene required) • Animations triggered programmatically (e.g., play "wave" when user opens app) 1. Customisation System • Skin tone: slider with 6–10 preset tones • Hair style: swap between 4–6 preset styles • Hair colour: colour picker or preset swatches • Clothing swap: ability to load a different clothing GLB asset onto the base character (modular clothing system) • All customisation changes update in real time without page reload 1. Clothing Swap Architecture • The character body and clothing must be separate modular assets • A clothing item is a separate GLB file that attaches to the character rig • Provide documentation on how to create additional clothing items to the same spec • This is critical — the clothing library will be expanded by third-party designers 1. Photo-to-Clothing (Stretch Goal — bonus if included) • User takes a photo of a real garment (e.g., a shirt in a shop) • The system applies the texture/pattern of that garment to a base clothing template on the character • This can use an AI garment transfer model or a simpler texture projection approach • If this is outside your skillset, please note it and we will brief separately Technical Requirements: • React 18+ / TypeScript • Three.js or React Three Fiber for 3D rendering • GLB/GLTF model format • Mixamo-compatible rig • Must run in Chrome, Safari, and Firefox on both desktop and mobile • No Unity or Unreal Engine — must be web-native Deliverables: • Source GLB files for base character (male and female) with full rig • All animation clips as separate files or embedded • React component (<CharacterViewer />) that renders the character with animation control props • Customisation system as a React component with documented props • Clothing swap documentation and one example clothing item (shirt) • README explaining how to add new clothing items to the system What to Include in Your Proposal: • Portfolio links showing 3D character work (especially web-rendered characters) • Examples of real-time 3D in React/Three.js if available • Your proposed approach to the modular clothing system • Estimated timeline • Whether you can include the photo-to-clothing stretch goal BRIEF 2 — 3D Clothing & Accessories Marketplace Artist Project Title:3D Clothing & Accessories Pack — AI Character Marketplace (Starter Library) Budget Range: Project Overview: We are building a character customisation marketplace where users dress their AI assistant character with clothing and accessories. We need a 3D artist to create the starter clothing library — a set of modular clothing items that attach to our base character rig (GLB format, Mixamo-compatible). This is ongoing work. The starter pack is the first order. If quality is good, we will commission additional packs regularly. What We Need: Starter Pack — 30 Items Total: Tops (10 items): • Casual t-shirt (plain, male and female fit) • Business shirt (male and female) • Hoodie • Tank top / crop top • Polo shirt • Blazer / jacket • Sports top / activewear • Dress shirt (formal) • Oversized streetwear tee • Knit sweater Bottoms (8 items): • Jeans (casual) • Dress pants / trousers • Shorts (casual) • Skirt (midi length) • Activewear leggings • Cargo pants • Mini skirt • Formal skirt Shoes (8 items): • Sneakers / trainers • Heels (block heel) • Boots (ankle) • Loafers / dress shoes • Sandals • Running shoes • Chelsea boots • Slides / slip-ons Accessories (4 items): • Baseball cap • Sunglasses • Handbag / tote • Backpack Technical Specifications: • Format: GLB/GLTF, modular — each item is a separate file • Must attach cleanly to the base character rig (rig spec and base model provided) • Optimised for web: each clothing item under 500KB • Pixar/cartoon style to match the base character aesthetic — not photorealistic • Neutral base colour with a simple material setup (colour can be changed via code) • UV mapped so textures/patterns can be swapped (important for the photo-to-clothing feature) Style Reference: Pixar/Toy Story quality 3D illustration style. Clean, slightly stylised, not hyper-realistic. Think Fortnite character skins or Apple Memoji clothing — recognisable and appealing but not photographic. Deliverables: • 30 GLB files (one per clothing item) • Thumbnail render of each item on the base character (PNG, 512x512) • Naming convention: top_tshirt_casual.glb, shoes_sneakers.glb etc. • Brief note on how to recolour each item via material properties What to Include in Your Proposal: • Portfolio showing 3D clothing/accessory work • Examples of low-poly or stylised 3D assets (not photorealistic) • Confirmation you can work to the GLB format spec • Estimated timeline for the full 30-item pack • Your rate for additional packs after the starter POSTING TIPS FOR FREELANCER.COM For Brief 1 (Developer):Post under: Programming & Tech → 3D Modelling → Three.js / WebGLAlso try: Mobile Apps → React Native if you want mobile-first Search for freelancers with keywords: "Three.js character", "React Three Fiber", "GLB avatar", "VRM character", "Ready Player Me" For Brief 2 (Artist):Post under: Design, Media & Architecture → 3D Modelling & CADSearch for freelancers with keywords: "low poly clothing", "game asset clothing", "GLB 3D assets", "Fortnite skin style", "stylised 3D character" Budget tip:Post Brief 2 first — it's lower cost and lower risk. Once you have the clothing assets and understand the spec, Brief 1 becomes easier to evaluate because you can test whether the developer's character system actually works with your clothing files. Prepared for: Blastly / Character Marketplace App — May 2026
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