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Unity Deathmatch Map Level Design stylized

Unity Deathmatch Map Level Design stylized

Pending
💰 INR 12500–37500 👤 Unknown 🕒 16d ago status: new
Unity 3D 3D Design Unity Level Design
I’m developing a mobile FPS in Unity and need a dedicated environment artist to build a complete death-match level. The setting is an urban cityscape in broad daylight, but with an “Italy type” character that distinguishes the space from generic city blocks. Scope of work • Design and assemble a fully navigable map sized for 4-vs-4 play. • Model, texture, and light the scene so it runs smoothly on mid-range mobile devices (think efficient atlases, LODs, baked lighting, occlusion culling). • Optimise for URP so draw-calls, shaders, and memory footprint stay mobile-friendly. • Deliver the scene as a clean Unity package ready to drop into my project, including all materials, prefabs, and lighting settings. Acceptance criteria • Average frame rate ≥ 60 FPS on typical Android/iOS hardware. • No missing references or console errors on import into Unity 2022 LTS. • Clear documentation of folder structure, layer usage, and any custom scripts. If you’re comfortable creating believable “Italy type” city streets while keeping performance in check, I’d love to see your portfolio and discuss timelines.
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